In order to paint continents or oceans it is necessary that the coastline data be organized in polygons that may be filled. Simple line segments can be used to draw the coastline, but for painting polygons are required. Both the WVS and WDB data consists of unsorted line segments: there is no information included that tells you which segments belong to the same polygon (e.g., Australia should be one large polygon). In addition, polygons enclosing land must be differentiated from polygons enclosing lakes since they will need different paint. Finally, we want pscoast to be flexible enough that it can paint the land or the oceans or both. If just land (or oceans) is selected we do not want to paint those areas that are not land (or oceans) since previous plot programs may have drawn in those areas. Thus, we will need to combine polygons into new polygons that lend themselves to fill land (or oceans) only (Note that older versions of pscoast always painted lakes and wiped out whatever was plotted beneath).